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CommandBuffer.SetRenderTarget multiple render-targets broken 2021.2.8 ?

Discussion in 'General Graphics' started by zezba9000, Jan 23, 2022.

  1. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    992
    If CommandBuffer.SetRenderTarget is call with a single render-targets its fine.
    If CommandBuffer.SetRenderTarget is call with multiple render-targets it doesn't do anything...

    In the line below, it will not enable both render targets & the last call to SetRenderTarget is actually the target still in use. This is hard blocking me from writing a Terrain Utility.
    upload_2022-1-22_21-51-19.png
    upload_2022-1-22_21-56-3.png

    Win11
    Unity 2021.2.28