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Command Buffers Problem

Discussion in '5.4 Beta' started by jRocket, Jan 26, 2016.

  1. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    I tested my project in the latest beta (5.4b3). I noticed that my outline effect- which uses CommandBuffer.DrawRenderer to render some renderers to a temporary render texture with some custom shaders- is no longer working. I went back to 5.3, and surely enough it's working fine there.

    I didn't see anything in the notes about this. Any idea what's wrong?
     

    Attached Files:

  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    Sounds like a bug! File a report with a repro ASAP.
     
  3. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    Just submitted, thanks.
     
  4. Alex-Lian

    Alex-Lian

    Guest

    Bug # please so we can track it in?
     
  5. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    Case 765047
    Thanks!