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Coming soon - UniTile3D

Discussion in 'Assets and Asset Store' started by mudloop, May 28, 2012.

  1. mudloop

    mudloop

    Joined:
    May 3, 2009
    Posts:
    1,082
    Hi all,

    Some of you may know my 2D level editor, UniTile. Today I'm announcing it's sister - UniTile3D.

    [​IMG]

    I'm not going to reveal too much about how it works yet, but I can tell you that it's very customizable, easy to use, and that I spent a great amount of time making sure that the generated maps are highly optimized (both for rendering and for physics).
    It will also include a simple pathfinding library - but it's possible that that won't be included in the first release.

    By the end of the week, I will be needing some testers. Any volunteers? EDIT : I no longer need any more testers.


    Some of the assets used in this screenshot were purchased on the asset store, and will not be included in the product. They're just there for niceness.


    New : A video of me making a quick map.

     
    Last edited: Jun 1, 2012
  2. mimminito

    mimminito

    Joined:
    Feb 10, 2010
    Posts:
    747
    This looks really good! If you want me to test id be happy to. Looks very interesting and could come in handy for some quick prototyping!
     
  3. Aiursrage2k

    Aiursrage2k

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    Looks great
     
  4. appliquette

    appliquette

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    Apr 14, 2008
    Posts:
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    prototyping a game at the moment that this would be perfect for! Would love to test.
     
  5. AlerZampi

    AlerZampi

    Joined:
    Dec 25, 2011
    Posts:
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    Awesome!

    I will be happy to test in my RTS game!
     
  6. mudloop

    mudloop

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    Thanks guys. I will send PM's when it's ready to be tested.

    While it can certainly be used for prototyping, I'd like to believe that it would be useful for actual games as well. You probably won't make AAA first person shooters with it (unless you have some really amazing tiles), but for some types of games (RPG, RTS, Turn Based Strategy, etc) it would be ideal - especially for but not limited to mobile platforms :)
     
  7. zakkwylde

    zakkwylde

    Joined:
    Apr 26, 2012
    Posts:
    3
    I'd be happy to test also.

    Cheers

    Zakk
     
  8. chrisall76

    chrisall76

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    May 19, 2012
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    662
    I'll be happy to test, could help in my upcoming game.
     
  9. madmaxmon

    madmaxmon

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    Oct 7, 2010
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    Pretty noob in Unity3D, but would be happy to have a test.
     
  10. sefou

    sefou

    Joined:
    Aug 30, 2011
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    I'd be happy to test also.

    sefou
     
  11. Slem

    Slem

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    Jan 28, 2009
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    I would be happy to test as well.
     
  12. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    529
    Yes these looks good and it's needed :)
     
  13. mimminito

    mimminito

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    Definitely. Was not putting you solution down, just feel that this will be a great tool to test out new ideas quickly, and if they work, then you already have a viable solution :) It looks like a great package and cant wait to see what its capable of.
     
  14. mudloop

    mudloop

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    I now have enough testers. Thanks for the interest!

    I know you weren't putting it down - I just wanted to clarify some things :)
     
    Last edited: May 29, 2012
  15. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,593
    I'd love to test this! I have Unity Pro and iOS devices.
     
  16. hjupter

    hjupter

    Joined:
    Dec 23, 2011
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    596
    Looking so good, I'd love to test this for my game either, the style fits very well :)
     
  17. bandingyue

    bandingyue

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    Nov 25, 2011
    Posts:
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    I'd love to test this too.

    i want to make rts use this.
     
  18. BigB

    BigB

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    Oct 16, 2008
    Posts:
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    I'd love to test too :)
     
  19. rstehwien

    rstehwien

    Joined:
    Dec 30, 2007
    Posts:
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    I'd like to give it a test. I've been working on some procedural generators for tile based maps (platformer and roguelike). Currently using Tidy Tile Mapper but was thinking on making factories for a couple different tile based solutions. In the early part of the generator, right now it makes procedural platform levels.
    http://arcanearcade.com/Demo/ArcaneMazeDemo/

    The levels are built around a maze but then customized to look less like one. Using a maze so doors and locks can be added to encourage exploration and create goals. Still really early in development... need to seal the top of that platformer for example, create the top down generator, add the doors/keys, biome generation, etc.
     
  20. coolman

    coolman

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    Jul 12, 2008
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    I also would be happy to test it.
     
  21. bandingyue

    bandingyue

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    Nov 25, 2011
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    hello, i am curious in how tidy tile manager save the map data.
     
  22. rstehwien

    rstehwien

    Joined:
    Dec 30, 2007
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    Right now I'm procedurally generating the levels at runtime (hit generate for new mazes). My plan is to make an edit time generator that will create a normal Tidy Tile Mapper map so you can edit the result and save it as normal. At edit time TTM creates a bunch of map chunks with blocks and attached scripts. You can choose to publish the map as a prefab with a few options - keep all the map chunks and scripts, remove all the empty space but keep the scripts attached to blocks, or just publish the blocks (a few more details than all that but that should be a decent summary).

    I talked to Mudloop and will be making a renderer for my generator for UniTile and UniTile3d. I'll put my generator up in the asset store with renderers for all the tile based apis that I get permission for (it will not include the tile API, just samples for those that have them). I'll also make simple geomorph tile and/or a barebones block that can be used without other toolkits. I'll make an asset store announcement as I get closer.
     
  23. mudloop

    mudloop

    Joined:
    May 3, 2009
    Posts:
    1,082
    Just wanted to show something - BoxCollider optimization.

    [​IMG]

    To each tile, you just assign BoxColliders as needed. When the tiles are instantiated, it looks like the image on the left (every tile has one or more BoxColliders). Press "Optimize Map", and it will join adjacent BoxColliders in the map together (as long as their rotation is 0, 90, 180 or 270), as seen on the right.

    The same button will also batch tiles together, even when they have different materials, thanks to the included texture atlas generator.
     
    Last edited: Jun 1, 2012
  24. mudloop

    mudloop

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    Here's a video where I make a small map in under 2 minutes :



    I plan to add some other features that would make it even easier.
     
  25. MarigoldFleur

    MarigoldFleur

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    As a huge fan of UniTile, this is great to see! Will there be an easy way to have sloped sections (just 45º or maybe 22.5º)? I remember having to code my own handler for that in UniTile and that was a slightly difficult experience.

    Edit: Whoops, just noticed that you do that in the first video! I'm dumb!
     
    Last edited: Jun 1, 2012
  26. mudloop

    mudloop

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    In UniTile3D, you just add BoxColliders (or other colliders for that matter) to the tile prefabs. The editor will combine them whenever possible, but rotated colliders won't be batched.
     
  27. DaneC020

    DaneC020

    Joined:
    Mar 19, 2010
    Posts:
    193
    Looking great! Definitely looks easy to use and has nice results. I think this is a really awesome system you got going here, can't wait to see what else you come up with. Keep up the good work.

    -Dane
     
  28. AntFitch

    AntFitch

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    Jan 31, 2012
    Posts:
    218
    unitile in 3d? nice!!!
     
  29. kane

    kane

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    Jun 5, 2012
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    How does it look when two different materials collide? I'd love to see grass on a plane, and then raised one square of grass, and next to it one block of anything else.
     
  30. MarigoldFleur

    MarigoldFleur

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    I don't mean to be a bother but this is still being developed, right? I mostly ask because it's been a few weeks since Mudloop has posted on the forums at all.
     
  31. rstehwien

    rstehwien

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    Yes, I was just talking with Mudloop yesterday. I've got an early copy to work with for my procedural generator.
    http://www.youtube.com/watch?v=JP6V_t_qyXI

    UniTile3D starts at about 5:50

    Still working on some of the tile providers I'm using... not converting the low level map data to the tile provider properly yet.
     
  32. Joel-Santos

    Joel-Santos

    Joined:
    Feb 23, 2010
    Posts:
    118
    How can you make it just one object? This would be perfect for a project I abandoned some time ago because of low performance on mobile devices. Please teach us master!!!
     
  33. spartan

    spartan

    Joined:
    Mar 10, 2010
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    When it's expected to release UniTile3D?
    How much it will cost?
    Thanks
     
  34. thesaint1987

    thesaint1987

    Joined:
    Jul 13, 2011
    Posts:
    168
    Good job ;). Stuff like that keeps the value of the asset store, which usually only contains crap, to be honest. But some assets just stand out of the crowd :)
     
  35. wolflogic

    wolflogic

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    Oct 24, 2011
    Posts:
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    Oh wow this looks amazing. I'd love to have a chance to work with it. This looks exactly like something I need for a project I've been tinkering with!
     
  36. Aguy

    Aguy

    Joined:
    May 11, 2012
    Posts:
    317
    How did I not see this. Would have tested it.
    Ready yet?
     
  37. gregmax17

    gregmax17

    Joined:
    Jan 23, 2011
    Posts:
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    I not only want to test it, but I want to buy it, NOW!

    So... if I buy it now can I test it now? hehe

    What is the expected release date and price?
     
  38. Rafes

    Rafes

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    This could be perfect for our current game! I would love to get my hands on this.
     
  39. deis

    deis

    Joined:
    Sep 17, 2009
    Posts:
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    So excited for this. I am loving UniTile and this has really got me drooling.
     
  40. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
    Posts:
    478
    @mudloop
    Can I know please when it will be released?

    Thanks
     
  41. deis

    deis

    Joined:
    Sep 17, 2009
    Posts:
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    Any new info or possible release dates on this? I am extremely excited to get my hands on it. It would fit soooo well in my current project.
     
  42. artician

    artician

    Joined:
    Nov 27, 2009
    Posts:
    320
    Ditto. I will pick this up as soon as it hits the store.

    My only question at the moment: Can I import and use my own mesh tiles?

    Thanks!
     
  43. OmniverseProduct

    OmniverseProduct

    Joined:
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    I'm also curiously awaiting this.
     
  44. ej2009

    ej2009

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    I wonder how big maps can be created for mobile devices, like iPhone 4 for example?

    Also, any chance for in game editor for user created maps?
     
  45. Rafes

    Rafes

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    Any word one when we might see a release?
     
  46. gregmax17

    gregmax17

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    Jan 23, 2011
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    ok... its been too long... how much longer do we have to wait?
     
  47. Dreo

    Dreo

    Joined:
    Nov 9, 2012
    Posts:
    24
    I really need this. I'm using UniRPG, but he is nothing optimized.
    If I do not get this tool ,i will having to implement improvements to uniRPG. :/
     
  48. keithsoulasa

    keithsoulasa

    Joined:
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    Did this ever comeout .

    PM me the price if it did .
     
  49. OmniverseProduct

    OmniverseProduct

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    I'm curious as well. PM me the price also, mudloop.
     
  50. OmniverseProduct

    OmniverseProduct

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    I'm not the maker or anything, and this is slightly derailing (I apologize), but have you tried contacting leslie young about that? I contacted him once or twice and he was more then willing to help me out.