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Coming SOON !!! - echoLogin PostFX Studio

Discussion in 'Assets and Asset Store' started by echologin, Nov 10, 2013.

  1. hippocoder

    hippocoder

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    Heard there's some sexy tone mapping / colour correction at mobile performance levels happening here among other surprises. AFAIK he's only bug testing now.
     
  2. SteveJ

    SteveJ

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    Hoping to slot this into Coldfire Keep before it's released to replace the existing effects I'm using. Quite keen to see how it goes :)
     
  3. echologin

    echologin

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    What kinda effect r u using now ?
     
  4. SteveJ

    SteveJ

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    Only using bloom and vignette, but I want to experiment. I was always planning to play around to try and create a more grimy look.
     
  5. echologin

    echologin

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    You can do vignette easily, bloom in initial released would require some setup on your part to keep glowing objects
    in a different rendergroup ( going to make this easy in an update ).

    There are other things to get a "grimy" look like noise, or scrolling a old film texture really fast over screen.
     
  6. SteveJ

    SteveJ

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    Looking forward to experimenting :)
     
  7. lazygunn

    lazygunn

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    ive had a mess with youre core framework (best not ask how) and it is S*** hot, so i expect the same from this, and a more relevant buy too. theres a very nice fellow who helped me out for doing postfx for unity free so i could get oculus rift working in free (two reasons the oculus sdk is pro only are native dll needed and postfx, both of which i found ways round), although youd have to buy his plugin i'm not going to S*** on his achievement and generosity cause its great so i guess if it comes to unity free postfx, id suggest either, but if you dont mind, if i purchase this can i discuss with you a shader for oculus use? well, actually i can just post the shader needed here its a specific barrel distortion that goes to two cameras, i'd just want to be able to test the implementation myself
     
  8. echologin

    echologin

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    Yeah sure just hit me up after i get this submitted ( and new Framework )

    Do you have Skype ? if so whats ur skypename

    also do u have any videos or pictures to show what kinda effect ur going after ? sounds like maybe heat like in mw3 when u shoot guns ?

    area effects will be in an update.
     
    Last edited: Dec 7, 2013
  9. echologin

    echologin

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    Most Everything can be tweaked from inspector or you can override these values from script.
    If an effect is always on no need to script anything just check active on manager for that effect.

    Example of how easy it is to call effects from script!
    Code (csharp):
    1.  
    2. using UnityEngine;
    3. using System.Collections;
    4.  
    5. public class AnimActions : MonoBehaviour
    6. {
    7.     private static EchoPFX _fxFlash;
    8.  
    9.     void Start()
    10.     {
    11.         _fxFlash = new EchoPFX ( "MainRenderGroup","WhiteFlash" );
    12.     }
    13.  
    14.     public void FlashScreenWhite()
    15.     {
    16.         _fxFlash.Start ();
    17.     }
    18. }
    19.  
    Almost there!! 2 things left on my bug list. ( just hope the testers dont find more )
     
    Last edited: Dec 7, 2013
  10. lazygunn

    lazygunn

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    hey, skype's Lazygunn feel free to add, the image effect is to adjust the image to the lenses the oculus rift uses to do part of its magic, this part being i think, to appropriate as much peripheral view as possible, how the stereoscopic images converge is more defined in software i think

    I'm really looking after a solution that doesnt mean buying anything, without excessive messing around, but i dont know how easy it is to provide your effect in a way that might do that. It just bugs me that the OR cant be used with unity free for some of tge most anoying reasons that unity free can tend to be a bit useless - no proper rendertextures, no native code, very annoying, but if i could provide a solid answer in the post fx at least then the whole hassle of circumventing the other other problem, which is no native dll, so im sending the oculus orientation with a little server sending stuff by websockets on localhost is a little less painful to bear

    Peoples extended trial to untiy pro for buying the OR are starting to run out but i think even though ive tried my best to provide a unity free alternative, its still a ballache
     
  11. Tiny-Tree

    Tiny-Tree

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    is it possible to have a list of all the features/effects included/WIP?
     
  12. echologin

    echologin

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    well its a postFX maker the effect possibilities are exponential with each option i add.
    ( right now there is around 21 options including custom code )

    Ill have video soon to show what it is . the bugs have me a bit behind of schedule
     
    Last edited: Dec 22, 2013
  13. echologin

    echologin

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    all bugs fixed and now has playmaker support, if all goes well will submit monday or tuesday

    ( sorry its taking so long I will not submit anything with a known bug)
     
    Last edited: Dec 11, 2013
  14. echologin

    echologin

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    Updated demo on 1st page. just gotta make screenshots, readme and icon for store then submit
     
  15. JayG81

    JayG81

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    That is some awesome stuff!!!
     
  16. derkoi

    derkoi

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    Not nearly as awesome as the postFX package itself, I've been testing this for echologin and I'm trying to stop myself from adding scanlines, vignettes and noise to all my games just for the hell of it cause they look so cool I've not even scratched the surface of all the possibilities yet.
     
  17. echologin

    echologin

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    Added soundFX and nightvision effect to demo. wanted to do more with demo but id rather just get this out for now

    Demo shows how to set persistent effects and trigger from script.
     
    Last edited: Dec 13, 2013
  18. echologin

    echologin

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    Should be submitting tonight. testers kept finding things for me to tweek

    ( just added a pixelated bloom effect on orb and lights in demo too )

    Demo
     
    Last edited: Dec 19, 2013
  19. derkoi

    derkoi

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    I've been helping Echo add features squash bugs. I've also been helping him test playmaker support which I'm sure some of you will appreciate.

    This package is essential stuff, I can't imagine not using it in a project now I've had a taste of it.
     
  20. Thomas-Pasieka

    Thomas-Pasieka

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    Mate... this better be working with the Oculus Rift... or else! ;)
     
  21. echologin

    echologin

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    Why thomas you sounded like Dirty Harry just then ;)

    ( Rift support will be in an update, just looked at sdk stuff and its gonna take a bit to learn what they are doing )

    so far everything points to submission 2maro night. ( 22nd )
     
    Last edited: Dec 21, 2013
  22. hippocoder

    hippocoder

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    Can't wait, this is the fx studio that fills in effects that Unity doesn't do, and a few it does, so the speed gain from using it will help regardless if you use mobile or not. Nice I can make my own fx in it. Nice work, good luck on release.
     
    Last edited: Dec 22, 2013
  23. echologin

    echologin

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    Thanks !
     
  24. echologin

    echologin

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  25. echologin

    echologin

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    Submitted FINALLY!

    The Competition will RUE THE DAY!
     
    Last edited: Dec 23, 2013
  26. Tiny-Tree

    Tiny-Tree

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    If i understand its only Screen effect? it cant be applied on one gameobject right?
     
  27. echologin

    echologin

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    U can with some programing, i will make this easier in future updates
     
  28. dev_2051

    dev_2051

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    As suggested by you(on core framework thread) to use post fx's in order to achieve vortex type fxs.
    Can i use this plugin with Unity free version and what is the launch price for this plugin :)

    Thanks.
     
  29. echologin

    echologin

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    There is no vortex type effect in this package yet, though it might be possible to add it using custom code option ( if you know a little about shaders )

    The release price is $75 usd

    This vortex effect would it be just flat on screen or a vortex in scene that moves in 3d ?
    ( Just wondering cuz one way is easy the other is a ton of work )
     
  30. janpec

    janpec

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    Just brilliant we are getting every single thing that most users wanted from years before done in Unity now by developers of Asset store.

    Will this package include effects like vignetting and SSAO by default ?
     
  31. echologin

    echologin

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    Vignette yes ( multiple ways to do this actually ) SSAO not at this time. i will be adding more effect options over time.
     
  32. stiltskin

    stiltskin

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    How have I only just seen this thread?! This looks fantastic. Sign me up!
     
  33. SteveJ

    SteveJ

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    In relation to this package, and just out of general curiosity, how long does it generally take for Asset Store products to be approved?
     
  34. echologin

    echologin

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    Your signed up !
     
  35. echologin

    echologin

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    Usually 3-4 days but with xmas and all who knows
     
  36. echologin

    echologin

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    Added video tutorial to first page
     
  37. derkoi

    derkoi

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    Was killing some time and used postFX to add some noise Vignette, makes all the difference I think.

    $Photo 26-12-2013 01 34 06 pm.png
     
  38. echologin

    echologin

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    I changed name from PostFX to "Post FX Studio" next time your on skype send me a msg ill send you latest.

    ( still waiting for approval )
     
  39. echologin

    echologin

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    Everything works in Free Unity versions now, with only one drawback == when not using unity pro you can only use 2 passes on 1st render-group, all other layers must only use 1 pass.


    ( this update will be in v1.1, i will submit that as soon as 1.0 goes thru )
     
    Last edited: Dec 31, 2013
  40. echologin

    echologin

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    Well v1.1 is done and they haven't approved 1.0 yet damn holidays !! BAH HUMBUG

    guess ill add some more effect options
     
    Last edited: Dec 31, 2013
  41. echologin

    echologin

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    Last edited: Jan 2, 2014