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Combining meshes not working?

Discussion in 'Scripting' started by PiotrZdanowski, Jun 15, 2018.

  1. PiotrZdanowski

    PiotrZdanowski

    Joined:
    Jun 15, 2018
    Posts:
    2
    Hi, I have a problem and I don't know what to do now.
    I want to add a mesh loaded from resources to existing mesh in gameObject using CombineMeshes but I cannot see the mesh in inspector or on scene.

    Code (CSharp):
    1. public void AddMesh(Mesh mesh)
    2.         {
    3.             CombineInstance[] combines = new CombineInstance[2];
    4.             combines[0].mesh = gameObject.GetComponent<MeshFilter>().sharedMesh;
    5.             combines[1].mesh = mesh;
    6.             Mesh finalMesh = new Mesh();
    7.             finalMesh.CombineMeshes(combines, false);
    8.             gameObject.GetComponent<MeshFilter>().sharedMesh = finalMesh;
    9.         }
    And when i want to add some new mesh everything dissapears even if i had some mesh earlier.
    Przechwytywanie.PNG
    Any help?
     
  2. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,045
    PiotrZdanowski likes this.
  3. PiotrZdanowski

    PiotrZdanowski

    Joined:
    Jun 15, 2018
    Posts:
    2