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Combining Humanoid and Generic animation in a single animator file Fails.

Discussion in 'Animation' started by Ciryus, Oct 21, 2014.

  1. Ciryus

    Ciryus

    Joined:
    Sep 17, 2012
    Posts:
    38
    HI everybody,
    I don't know if someone did ever encounter that case but here is the fact.
    I tried to use a lot of humanoid animation on a model we made, which works pretty fine.
    But for one animation that uses the same structure than the others it dropped weird results ,e.g. feet going underfloor.
    So to keep animation the good looking I switched it to generic and decided to use it this way. But here is the fact, if I have at least one generic (not considered Humanoid) animationin my animator every other Humanoid animations won't work anymore.
    Any tips on how to avoid that behavior without making coding too tricky?
    Or is it just a solution to forget?

    Thanks.
     
  2. zero_null

    zero_null

    Joined:
    Mar 11, 2014
    Posts:
    159
    Same same same problem with me.
    Are you been able to figure that out?
    How you managed to do this?