Hi there, I'm trying to combine meshes for grass in my game and I've been following the documentation but it doesn't seem to be working for me and I'm not sure what's wrong. I'm following the code in the example on this page: https://docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html My code is identical to that page except I added a few Debug.Logs to see what's happening. All my grass uses the same material and I have that same material on the parent object's MeshRenderer as well (the object that holds the MeshCombine script). So the script is running, and it is deactivating all my grass objects as well as adding them to the meshFilters array. Problem is, even though the parent object is active, and I can see that it has created a new mesh in its mesh filter, I can't see anything. All the grass is just gone. Any idea what's going on? I'm guessing I'm missing some setting or something.