Is it possible to combine two objects using the combine children script - or some variation thereof- , and preserve skinned data? Both objects share the same skeleton-- I just haven't seen a way to manipulate the skinned mesh component. I'm not sure there is even access to that data... I could copy the data if i had access to it.
I wouldn't bump this, except it seems to be a show-stopper for us at the moment. It seems there is no way to access the skinning data directly on a per vertex basis. Is this incredibly difficult to expose? Or might there be plans for such a feature? Even just permitting manipulation of that skin weight data would be sufficient. Or is this a 3.x type thing?