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Combine skinned Mesh

Discussion in 'Scripting' started by Brian-Kehrer, Dec 13, 2007.

  1. Brian-Kehrer

    Brian-Kehrer

    Joined:
    Nov 7, 2006
    Posts:
    411
    Is it possible to combine two objects using the combine children script - or some variation thereof- , and preserve skinned data?

    Both objects share the same skeleton-- I just haven't seen a way to manipulate the skinned mesh component.

    I'm not sure there is even access to that data... I could copy the data if i had access to it.
     
  2. Brian-Kehrer

    Brian-Kehrer

    Joined:
    Nov 7, 2006
    Posts:
    411
    I wouldn't bump this, except it seems to be a show-stopper for us at the moment.

    It seems there is no way to access the skinning data directly on a per vertex basis. Is this incredibly difficult to expose? Or might there be plans for such a feature?

    Even just permitting manipulation of that skin weight data would be sufficient.

    Or is this a 3.x type thing?