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Help Wanted Combine manullly and procedural generated terrain

Discussion in 'World Building' started by Art33m1s, Aug 6, 2021.

  1. Art33m1s

    Art33m1s

    Joined:
    Jul 15, 2021
    Posts:
    1
    Hello,
    I would like to generate part of world with perilin noise function and combine it with Unity terrain creation tool.
    Is it possible/how to achieve that?

    Thanks
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    18,311
    One way is to iterate all the verts along an edge of your Perlin Noise mesh, and then generate a "bridge" over to match the terrain, and go below a bit.

    The reason you (probably) need to go below the mesh is to ensure continuity with the Terrain mesh, which is actually dynamic with distance from camera.
     
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