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Question combine manifest from asset bundles into one large manifest

Discussion in 'Asset Bundles' started by studentutu, Nov 24, 2020.

  1. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    105
    We have a large project and we need to build bundles almost daily
    We have searched for the solution and found it on Old Unity presentation where one could make local AssetBundles from what it needs and then combine them all locally into a single large asset bundle manifest.
    Could someone help?

    There is a repo that sort of does the same https://github.com/unity3d-jp/SeparatedAssetBundleBuild - but it rebuilds all of the bundles (I don't need the rebuild itself) - we only need to merge the final manifest files into one

    I will need to try some of the bash command tools like Yaml Merger - but the problem is Unity Yaml manifest is non standart yaml file and it might break if merged with something like https://github.com/OndraZizka/yaml-merge

    I've posted a question in there - https://stackoverflow.com/questions...eserializing-unity-asset-bundle-manifest-file
     
    Last edited: Nov 25, 2020
  2. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    105
  3. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    105
    for anyone looking into this - just replace all of the Info_{0}: with "-" - do the same for Dependency_{0}: and finally replace all of the "{}" with "". Then you can use Yaml parser from asset store
     
    nilsdr likes this.
  4. AbelChiu

    AbelChiu

    Joined:
    Nov 29, 2016
    Posts:
    12
    hi, have you solved your problem yet
     
  5. studentutu

    studentutu

    Joined:
    Oct 22, 2017
    Posts:
    105
    not really -> the manual replaced did helped, bu we encountered further issues with it