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Feature Request com.unity.transport

Discussion in 'Unity Transport' started by Ashkan_gc, May 3, 2021.

  1. Ashkan_gc

    Ashkan_gc

    Joined:
    Aug 12, 2009
    Posts:
    1,040
    Hi
    Is there any plans to somehow release the com.unity.transport in a way usable by .NET core?
    Or is this a part of pure .NET based runtime of DOTS planed for the distant future?
     
  2. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,253
    Tiny is where they have done the most work towards making Unity friendly to other runtimes. Anything it needs from the core engine it has to port. I did have Tiny running in .Net Core about a year ago.

    Initially they had the entire transport source open including the C bits, but then they pulled those.

    If you just want a nice lightweight portable UDP library https://github.com/nxrighthere/NanoSockets is pretty nice.
     
  3. timjohansson

    timjohansson

    Unity Technologies

    Joined:
    Jul 13, 2016
    Posts:
    365
    The developers currently working on the transport are not monitoring the DOTS forums, so questions about transport specifically are better to ask in the multiplayer forums than the dots forums. I will try to move this thread there.
     
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