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colour bleeding in beast lightmapper unity 4 ?

Discussion in 'Editor & General Support' started by thomes, Dec 6, 2012.

  1. thomes

    thomes

    Joined:
    Dec 6, 2012
    Posts:
    8
    hello

    just made the cornellbox test with beast LM and the pro-testversion of unity4.

    i get GI and AO rendered with beast lightmapper but NO bit of colourbleeding of the walls.
    screwed up values of bounces, bounce boost, bounce intensity

    what´s the matter, anyone knows ?

    thanks thomes
     
    Last edited: Dec 6, 2012