Hello everyone. I would like to seek help and advice on this shader problem I'm facing. I made this tree using the built-in unity tree creator for the wooden part. Then I used quads to make the leaves and created a leafy shader using Shader Graph. The leaves looked the way I wanted, but when it is put into a lighted environment, it revealed these strange artifacts. I used the Sprite Lit Shader Graph to create the shader. This is tree in an unlit environment, the way I wanted it to look. This is the Shader Graph for the leaves. Attempts made: - Using planes instead of quads: Similar result - Using Sprite Unlit Shader instead of Lit: Similar result Version: Unity 2019.2.18f1 Render Pipeline: LWRP Any help is very much appreciated. Thank you for your time.