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Colors are washed out (upgrade?). Can't fix it

Discussion in 'General Graphics' started by slider115, Apr 13, 2021.

  1. slider115


    Sep 23, 2019
    Hi All,

    I have tried everything I can think of to solve this and have not been able to fix it. I have googled, searched and compared settings and could not overcome the issue. Any suggestions provided would be GREATLY appreciated.

    I am developing a 3D representation of a construction project (specifically a dam). The application has been under development for about a year and we have been pleased with the graphics. Yesterday morning we upgraded to 2020.3.3 LTS. After that the colors became washed out/devoid of color. I have attached an image showing how things used to look on top and how things look now on the bottom. The bottom is much better than how it looked before I changed the Rendering of the Color Space setting to Linear and the decreased the light intensity from 1.5 to 1.0.

    The top image is from an earlier version of the application that I still have kicking around. I compared all the settings in
    Edit > Project Settings > Player,
    Edit > Project Settings > Quality,
    Window > Rendering > Lighting​
    and could not find any differences.

    Is there a setting I can change or something I can do to get back to how the scene used to look for colors?

  2. slider115


    Sep 23, 2019
    Sorry, I did not prefix my title with 'Help Wanted'. I am completely a noob here.

    I seriously appreciate any advice anyone can offer.
  3. lilacsky824


    May 19, 2018
    Need more information.
    Do you use built in render pipeline?
    Looks like below screenshot has ambient light.
  4. GoGoGadget


    Sep 23, 2013
    Agree with lilacsky, in the bottom it looks like your shaders are actually managing to get a sample of the skybox.

    I would try tweak the skybox (maybe even try remove it, as the first screenshot looks like there's 0 ambient reflections at all).
  5. slider115


    Sep 23, 2019
    I am very appreciative for your replies.

    lilacsky: I am using the built in render pipeline. Ambient light is not the only light source, there is a directional light in the scene.

    GoGoGadget: I turned off the skybox and went to environment lighting by color. Environment Reflections > Source are set to 'Custom'. Things are better, but it is still not back to the way it was.

    Are there any good tutorials/videos that you could recommend for lighting, reflection, etc? I would like to make the scene more vivid.
  6. UnityLighting


    Mar 31, 2015
  7. gene_miller


    Aug 23, 2019
    Some of my colors get washed out when I upgrade from 2019.2.12 to a later version.
    However, when I downgrade back to 2019.2.12 the original saturated colors are restored!?!

    (See for details.)

    Interestingly, the same color shift occurs when I force Unity to rebuild the asset database while still in 2019.2.12. E.g. if I move Library/metadata and Library/assetDatabase3 to a temporary folder.
    Also note: the original saturated colors are restored when I move the original metadata folder and assetDatabase3 back into Library.

    Note that this change is most noticeable for some of my older TiltBrush FBX export objects. I verified that there are no changes in the lighting settings, quality settings, light properties, TiltBrush material properties, TiltBrush shaders, etc.

    My hunch is that sometime in the history of the project some settings for the more saturated colors got saved in the asset database, but rebuilding the database from scratch loses these colors.

    I would appreciate any insights into troubleshooting this problem!