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Feature Request Color multiplier scalar or HDR color picker for UI elements

Discussion in 'UGUI & TextMesh Pro' started by C-Gabriel, May 20, 2023.

  1. C-Gabriel

    C-Gabriel

    Joined:
    Jan 27, 2016
    Posts:
    119
    Hi Unity team,

    Could you please add a color multiplier scalar (Intensity or something) or make the color picker HDR for all uGUI elements that can be tinted? I was thinking of creating my own shader starting from the default UI shader but then noticed there're 2 default shaders "UI/DefaultETC1" and "UI/Default" - which are 90% the same btw. The Button component has a Color multiplier, but even that's broken as the color is applied clamped in 0-1 range.

    Please notice below how the 2x Orange tint is so much more vibrant than the 1x counterparts, which look dirty

    ui-hdr-tint.png