I'm new to shaders and was wondering if it is possible to make a shader that shifts the color hue based on its world position. I got to a point where each pixel would be colored based on its world position, but I'm looking for a way to have a uniform color not a gradient. I other words a shader that produces a uniform color across the object with a hue based on world position (or any other random attribute for that mater) Any help is appreciated!