Hi! Is there a way to bind the exposed property of a color gradient to the one of a custom script? I know, there are almost no use-cases but I have put a lot of work into a system that gives every randomly generated scene its own color scheme for level and UI. Now I am done with the VFX but I would love if I could change their color on runtime just as well as the rest of the game. atm, they look slightly off. Thanks in advance!
Sorry, I was thinking too complicated. I can just alter the gradient per script every time the scene changes. I don't need to bind it and I need more sleep.