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Color bleed on GI

Discussion in 'Global Illumination' started by poetoaster3006, Aug 5, 2019.

  1. poetoaster3006

    poetoaster3006

    Joined:
    May 5, 2015
    Posts:
    23
    I'm using a fully baked light rig since I'm building a scene for Oculus quest and I need to use point lights. Using mixed mode is increasing the draw calls significantly so I switched to baked lights. However, I see color bounces on the walls of my scene reflected from objects inside. I tried turning off bounce but it just made the scene darker. Does anyone know what setting is causing this color leak? See attachments for screenshots
     

    Attached Files:

  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    6,117
    It looks more like compression artifacts than color bleed to me. Try disabling compression for the lightmap.
     
    poetoaster3006 likes this.
  3. poetoaster3006

    poetoaster3006

    Joined:
    May 5, 2015
    Posts:
    23
    That worked, thanks!