I'm using a fully baked light rig since I'm building a scene for Oculus quest and I need to use point lights. Using mixed mode is increasing the draw calls significantly so I switched to baked lights. However, I see color bounces on the walls of my scene reflected from objects inside. I tried turning off bounce but it just made the scene darker. Does anyone know what setting is causing this color leak? See attachments for screenshots
It looks more like compression artifacts than color bleed to me. Try disabling compression for the lightmap.