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Bug Color and depth buffers have mismatched kSurfaceUseResolvedBuffer flag

Discussion in 'Editor & General Support' started by SteveJ, Dec 5, 2023.

  1. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,085
    I'm using 2022.3.13f1 on macOS.

    If I select an object in my Scene, there's no issue (first screenshot).

    If I search/filter though, and then select an object matching the filter, Unity will spam the "Color and depth buffers have mismatched kSurfaceUseResolvedBuffer flag" error to the log (second screenshot).

    Any ideas what's causing this, and how to resolve it?