When I run my game locally making one server and connecting with other clients the ball collides with all the objects on the network (walls, other players, etc). As soon as I make a dedicated server build for hosting on the unity dashboard and connect as a client the ball just goes through every object. I checked to see if the isTrigger is false and it is but it keeps going through objects. The ball is moving via adding force to it and adjusting the velocity. Ive added logs on the server to see what's happening and the ball is colliding with objects but its not showing on the client, it just goes through everything.