Hello everyone, is there a way to import collisionmeshes like it is possible in the Unreal engine? Basicly there you flag parts of your model with a prefix and urneal automaticly uses these meshes to generate the convex hulls. So lets say i have a bridge (simple example could be anything really) which is convex on the upperside but concave on the lower like this now as far as i know i'd have to break the bridge up into seperate convex meshes, like this but instead i'd like to import another mesh which gives the information of the colission to unity, so for what is rendered i'd like to see the green bridge but for collision generation i'd like to use the much simpler red convex meshes It is really just a super simple example, i could expand it by having something like a rail on the sides, which would add concavity to the upper side etc. lets say i want the player to run over a giant statue or some super organic rock terrain, it would be great to guide unitys collision generation with simpler meshes. So is there any way to achieve this without having to create like a prefab for every complex mesh i import with a not rendered seperate model which is used for the collision?