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Question Collision without physics

Discussion in 'Entity Component System' started by Djo_krd, Oct 12, 2022.

  1. Djo_krd

    Djo_krd

    Joined:
    Sep 6, 2017
    Posts:
    31
    Hi there! Is there any way to detect collision event between two objects without using Unity.Physics package? I have my own super simple physics system and I dont want to use Unity.Physics, because I think it gives overhead for just detecting collisions. Correct me if i'm not right.
     
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,594
    Just write your own physic collision system.

    Or you can try use some of DOTS frameworks, which have own thread on Unity forum.
     
  3. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    3,993