I've got two objects: circle(bouncy) and draggable object in 2D game. So the problem is, when bouncy circle is not moving and I'm trying to smash it with draggable object, the force applied looks like it is not strong enough, and circle is moving slow. The gravity is off, and draggable object is kinematic.
Hi Zetroy, have you tried using a really strong spring to connect the draggable object to the touch point, instead of moving the object to the touch point. If you do I believe physics will apply correctly.
JoshGreen, so the action I want look like this but second object suppose to go a little bit faster, because the mass of first will be higher than seconds. But instead of this, the first object just pushed the second, or the speed of second object is less than first object after collision.
Hi Zetroy, are you using 2D springs, or 3D springs? 2D springs seem to do the job for me. However, you might want to write your own simple 2D spring then you can alittle more control over it.