Hi everyone, I've been trying to work this out for days now and it's doing my head in. I've got a building (that's an imported asset) whereby my character can walk through some of the walls, and a set of swinging doors working off built-in physics (hinge joints and colliders) are acting as solid barriers. Everything works fine in the sample scene the asset came with which of course is using a first person controller and is not ECS. I can't work out why some of the walls aren't colliding as expected; I would have thought that as static objects they should just work. I'm also stumped as to why the doors aren't swinging when the character walks into them. My current thinking from reading other posts here (thanks @AggressiveMastery your posts are always really helpful) is that I need to set the doors up as replicated scene entities to allow the server to control their movement. Can anyone help point me in the right directions here? Thanks in advance.