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Collision problem

Discussion in 'Navigation' started by zenGarden, Sep 21, 2015.

  1. zenGarden


    Mar 30, 2013
    I have a character with Navmesh agent working good.

    Than i attached a rigidbody and capsule collision to the character that has the agent, when i run the game the character just ignores all dynamic physic objects and just pass throught them.
    It is normal the agent just ignoring all physics ?