Hi, I have a character with a collider and it collides pretty well but when he walkes his feet just enter other object... So is there a way to add colliders to his feet without affecting his gravity cz when I am adding colliders to his feet he's just flying... thank you.
Any more details? The best i can say for myself is that the problem seems to reside in the walk animation itself. If you make its feet not so so far outside the collider / charactercontroller, then the player wont notice / know that the feet go outside the collider and possibly go through other objects.