Hi there, I'm relatively new with DOTS and playing for the first time with ICollisionEventJob. By now everything was going well, triggering the event and my job doing some stuff. But my logic has to be applied only if my player entity hits the ground below the player. Previously, to do this, I was comparing top and bottom of each box colliders but I was looking for a different way to do this with CollisionEvent. Is there a way to find the collision point related to the CollisionEvent ?