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Collision gaps

Discussion in '2D' started by jospor, Nov 14, 2013.

  1. jospor


    Oct 23, 2013
    Hello. I'm trying out the new 2D features of 4.3 and was testing the 2D physics. I made two sprite boxes and added box colliders to them, as well as a rigid body to one of them. They collide fine, but there's a gap between them after the rigid box has landed on the other one. Is there any way to remove this gap?