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Collision gaps

Discussion in '2D' started by jospor, Nov 14, 2013.

  1. jospor

    jospor

    Joined:
    Oct 23, 2013
    Posts:
    10
    Hello. I'm trying out the new 2D features of 4.3 and was testing the 2D physics. I made two sprite boxes and added box colliders to them, as well as a rigid body to one of them. They collide fine, but there's a gap between them after the rigid box has landed on the other one. Is there any way to remove this gap?