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Collision detection problem

Discussion in 'Editor & General Support' started by DragonMind, Aug 12, 2014.

  1. DragonMind

    DragonMind

    Joined:
    Feb 18, 2014
    Posts:
    5
    From looking at the difference sections, this seems to be the correct one.
    Any moderator feel free to move it to the correct section, if it's posted incorrectly.

    My problem is that I have a mesh cube with box collision on,
    BUT this object has several child objecs which are mesh planes.
    Adding a RigidBody to allow for collision detection is impossible,
    as it seems to count the children as part of the parrent object.

    It's really annoying it does that by default, can you turn the thing off
    which count's in the children for collision?
    ...or do something else to make it work?
     
  2. ExbowFTW

    ExbowFTW

    Joined:
    May 2, 2015
    Posts:
    281
    Were you ever able to find a solution?