Hey, I'm working on a simulation where the customer can walk through his "new" house. Since I want it to make it realistic as possible you can't go through objects. And there is kinda also my problem, when I hit a chair or fence or any other object (not walls and doors). My empty gameobject with rigidbody and collider will be thrown to the other side of the room, sometimes it teleport very far away from the house. I tried to change the values of the rigidbody, but with no success, any suggestion what might cause this problem and how to fix this?