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Collier skipping for fast moving objects

Discussion in 'Physics' started by ddnguyen_278, Mar 21, 2019.

  1. ddnguyen_278

    ddnguyen_278

    Joined:
    Sep 25, 2012
    Posts:
    7
    Hi guys i'm encountering an issue where a fast moving bullet is skiping through some colliders occasionally. I created a test scene and it seems the causative factor is if a large moving physical object is near by, this happens. The target object is not the large object but a smaller object close too it. It's composed of multiple layers of colliders, becuase we want to do cool collider based logic. Has anyone encounterd or know of a fix for this ?

    Thanks!
     
  2. PGJ

    PGJ

    Joined:
    Jan 21, 2014
    Posts:
    899
    Have you tried setting the Collision Detection to Continous in your Rigidbody?