Hello everyone! Im very new to Unity, so my question might seem stupid. My current project is some kind of tower defense without a given path. There spawn a number of enemies each wave and is moving towards the first towards the first tower and tries to defeat it and so on. On this way, they dont collide and their gameObjects overlap a lot. Is it possible to make them collide like in some kind of strategy game like Command & Conquer? I tried to make a little visualization of my problem: Have a nice day!