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Colliders pass through each other at certain angles with high speed

Discussion in 'Physics' started by huseyin1030, Jan 18, 2021.

  1. huseyin1030

    huseyin1030

    Joined:
    Jan 20, 2018
    Posts:
    2
    Hello,

    I have a problem with Colliders. When my "player-collider" goes with high speed, it pass through to the other colliders. You can see on the image that the collider of my player is into the collider of the decor.

    I use CONTINUOUS collision detection but it doesn't work.

    . Collider.png player info.PNG

    Help me please
     
  2. ramsey05

    ramsey05

    Joined:
    Jan 18, 2020
    Posts:
    25
    just try to ray cast the objects that is close about 10 floats or more... and get their positions then stop ur rigidbody