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Colliders not colliding accurately

Discussion in 'Scripting' started by matias-e, Jan 23, 2016.

  1. matias-e

    matias-e

    Joined:
    Sep 29, 2014
    Posts:
    106
    Heya. I have a situation where there are two 2D rigibodies: The other one the player can add force, thus moving it. The other one can be pushed. However, when I move, the pushable collider sinks into the player's collider. How could I mend this?



    The player's collider is there on the right and the pushable collider on the left. Their masses are the same. Does this have something to do with AddForce?
     
  2. timoshaddix

    timoshaddix

    Joined:
    Jan 7, 2014
    Posts:
    64
    Maybe you've made the Pushable Collider trigger?