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Colliders, hinge joints and line renderers?

Discussion in 'Project Tiny' started by Tarodev, Sep 28, 2020.

  1. Tarodev

    Tarodev

    Joined:
    Jul 30, 2015
    Posts:
    190
    I'm wanting to make a playable ad for my game and would love to use Unity, but I'm finding it very hard to come across any concrete information regarding features and tutorials.

    Ultimately what I need is to be able to connect multiple colliders to each other via joints and then draw a line across them (think rope physics). Is this currently possible?
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    Hi
    We don't support line renderer in tiny
    but we have support for colliders, mesh skinning, and dynamic mesh in runtime
    so you have to implement that rope behavior yourself