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Collider doesn't follow the animate object!

Discussion in 'Animation' started by MikeyJY, Feb 14, 2020.

  1. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    At default FPS Character from Standard Asstes I added arms. I created an axe idle animation. The problem is that the collider is in the initial hands object:
    upload_2020-2-14_17-27-58.png
     
  2. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
  3. MikeyJY

    MikeyJY

    Joined:
    Mar 2, 2018
    Posts:
    530
    Ok but if I use the asset I need to use other arms or I can use the arms that I already have?
     
  4. EnriquePage91

    EnriquePage91

    Joined:
    Jul 2, 2015
    Posts:
    67
    The asset turns a duplicate of your actual mesh into a collider. You can have this happen at start or at runtime which is what you would need, so the collider updates depending on your mesh.

    I’m having issues with it crashing my Unity and destroying my project, but to be honest I am 99% sure there’s something else that’s causing the issue although it’s importing Rascal which triggers it. You should be fine, the asset store has amazing reviews on it, and I just bought it today so I’m sure I’ll be able to fix this with the help of the dev in the following days.