In a scene with lots of jagged walls (something like a cave), the FreeLook camera will jump between positions when trying to prevent occlusions with the jagged wall. The "camera radius" is set to as small as can be (0.05) without seeing inside of obstacles, but there's still some jumping. Is there any way to get the camera to slide along walls instead of jumping between positions? If I set the camera radius to 0, then no jumping occurs, but we'll also see inside of the walls. I attached a picture of my collider settings for reference. Thanks!