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Collider behaviour

Discussion in 'Physics' started by Phycic, Feb 11, 2015.

  1. Phycic

    Phycic

    Joined:
    Jan 26, 2015
    Posts:
    8
    As I was building a simple scene, I came across a strange problem.
    I'm dropping things into a playing area from a small height and have all the objects using gravity. None of them are trigger colliders but the objects using a mesh collider were dropping through the floor where the box colliders were landing and staying where they should on the ground. I changed the mesh to a small box collider and they fell through again.

    Eventually I fixed it by changing the objects to spheres, as the sphere collider also stayed on the playing surface instead of falling through.
    Anyone know why this was happening?
     
  2. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Were the mesh colliders set as convex?
     
  3. Phycic

    Phycic

    Joined:
    Jan 26, 2015
    Posts:
    8
    Hmmm... I don't think so.
    Would that have caused something like this to happen?
     
  4. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    I think it could have caused this if they weren't. Moving triggers should have a rigid body attached and if it's a mesh collider, it could make things easier for it if they are marked as convex.