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Collider attached to Bone causes object to stay in place.

Discussion in 'Physics' started by ngerbens, Dec 28, 2019.

  1. ngerbens

    ngerbens

    Joined:
    Nov 20, 2017
    Posts:
    33
    I'm working on a rolling cube (with Root Motion).
    When I put a box collider on my main cube (parent) the cube rolls fine, but the collider is not animated and is just sliding over the ground. When I attach a box collider to the Root Bone, the collider rotates perfectly, BUT suddenly the cube almost doest roll forward (keeps rolling in place).

    I tried to solve this by adding a Physic Material (friction turned to 0) which helps for making it move forward again but this turns my cube into a feather (physically wise).

    Does anyone have a solution??