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Bug Collide with depth buffer not working correctly

Discussion in 'Visual Effect Graph' started by SkrienaSenka, May 27, 2022.

  1. SkrienaSenka

    SkrienaSenka

    Joined:
    Mar 3, 2021
    Posts:
    2
    "Collide with depth buffer" attribute makes the particles render on the first mesh the camera see if it can't see the real particles origin when using the main camera (examples in the second comment)
     

    Attached Files:

    Last edited: May 29, 2022
  2. SkrienaSenka

    SkrienaSenka

    Joined:
    Mar 3, 2021
    Posts:
    2
    (flamethrower being in the top right corner in the first picture)
    upload_2022-5-29_22-2-15.png upload_2022-5-29_22-2-37.png