Hi all, So, I have two questions - one specific and one general. I currently have a project setup with Github (+LFS). I think I used https://thoughtbot.com/blog/how-to-git-with-unity to set it up initially and it's been working well enough since. Now the big surprise was when I got my new MacBook Pro 16 (sweet beast of a machine) and went ahead with installing everything, cloning my repo and then firing up the project. I guess I shouldn't have been surprised but nothing compiled. After a bit of digging I realized that I had to re-import all of my assets from the store which seemed really odd to me given that all of the source/dlls/packages/so on were committed to the repo already. And during the re-importing of assets, it looked like even Unity recognized that files were already there. My question is... is this normal behaviour or is it perhaps because I'm git-ignoring something that I shouldn't be? How does Collaborate deal with project imports for the first time? And my general question is... from some of the skimming that I just did in this forum, it appears that Collaborate is moving towards using Git+LFS... is that correct? Appreciate any thoughts!