Clicking the button shows no feedback and no changes that I know are present are detected. It keeps saying I'm up to date. This has happened a few times now then randomly started working again. Very annoying. Basically Unity Collab gets into this sate where it can't connect to anything at all, thinks the project doesn't exist, etc. Code (CSharp): CollabProxyException: Exception of type 'CollabProxy.AbortGetChangesRequestException' was thrown. UnityEngine.Debug:LogError(Object) CollabProxy.Client.CollabVersionControl:LogExceptionDetails(Exception) (at Library/PackageCachefirstname.lastname@example.org/Editor/Client/CollabVersionControl.cs:445) CollabProxy.Client.CollabVersionControl:OnGetChangesException(Exception) (at Library/PackageCacheemail@example.com/Editor/Client/CollabVersionControl.cs:242) CollabProxy.Client.<>c__DisplayClass18_0`1:<RegisterListener>b__0(PacketHeader, Connection, String) (at Library/PackageCachefirstname.lastname@example.org/Editor/Client/CollabProxyClient.cs:286) NetworkCommsDotNet.Tools.PacketTypeHandlerDelegateWrapper`1:Process(PacketHeader, Connection, Object) NetworkCommsDotNet.Connections.Connection:TriggerSpecificPacketHandlers(PacketHeader, Object) NetworkCommsDotNet.NetworkComms:TriggerAllPacketHandlers(PacketHeader, Connection, MemoryStream, SendReceiveOptions, Boolean) NetworkCommsDotNet.NetworkComms:TriggerAllPacketHandlers(PacketHeader, Connection, MemoryStream, SendReceiveOptions) NetworkCommsDotNet.NetworkComms:CompleteIncomingItemTask(Object) NetworkCommsDotNet.Tools.CommsThreadPool:ThreadWorker(Object) System.Threading.ThreadHelper:ThreadStart(Object) Honestly I keep trying collab then finding it more hassle than its worth and going back to more tried and true solutions. Collab has so much potential that is constantly destroyed by bugs in what HAS to be a solid system.