Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice
Unity's version control component has been upgraded to Plastic SCM.

Collab stopped working again.

Discussion in 'Unity Collaborate' started by illinar, Oct 27, 2020.

  1. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    857
    Code (CSharp):
    1. ArgumentException: An item with the same key has already been added. Key: Assets/Levels/Romania/BaiaMare/Romania_⦁BaiaMare_LevelData.asset
    2. System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <fb001e01371b4adca20013e0ac763896>:0)
    3. System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <fb001e01371b4adca20013e0ac763896>:0)
    4. Unity.Cloud.Collaborate.Models.ChangesModel.UpdateChangeList (System.Collections.Generic.IReadOnlyList`1[T] list) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/ChangesModel.cs:175)
    5. Unity.Cloud.Collaborate.Models.ChangesModel.OnReceivedChangeList (System.Collections.Generic.IReadOnlyList`1[T] list) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/ChangesModel.cs:140)
    6. Unity.Cloud.Collaborate.Models.Providers.Collab.RequestChangeList (System.Action`1[T] callback) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/Providers/Collab.cs:462)
    7. Unity.Cloud.Collaborate.Models.ChangesModel.RequestInitialData () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Models/ChangesModel.cs:347)
    8. Unity.Cloud.Collaborate.Presenters.ChangesPresenter.PopulateInitialData () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Presenters/ChangesPresenter.cs:80)
    9. Unity.Cloud.Collaborate.Presenters.ChangesPresenter.Start () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Presenters/ChangesPresenter.cs:47)
    10. Unity.Cloud.Collaborate.Views.ChangesTabPageView.SetActive () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Views/ChangesTabPageView.cs:113)
    11. Unity.Cloud.Collaborate.Components.TabPageComponent.SetActive (System.Boolean active) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/TabPageComponent.cs:21)
    12. Unity.Cloud.Collaborate.Components.TabView.SetActive () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/TabView.cs:57)
    13. Unity.Cloud.Collaborate.Views.MainPageView.SetActive () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Views/MainPageView.cs:87)
    14. Unity.Cloud.Collaborate.Components.PageComponent.SetActive (System.Boolean active) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Components/PageComponent.cs:21)
    15. Unity.Cloud.Collaborate.UserInterface.CollaborateWindow.UpdateDisplayMode (Unity.Cloud.Collaborate.UserInterface.CollaborateWindow+Display newDisplay) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/CollaborateWindow.cs:236)
    16. Unity.Cloud.Collaborate.UserInterface.CollaborateWindow.OnUpdatedProjectStatus (Unity.Cloud.Collaborate.Models.Enums.ProjectStatus status) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/CollaborateWindow.cs:178)
    17. Unity.Cloud.Collaborate.UserInterface.CollaborateWindow.OnEnable () (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/CollaborateWindow.cs:127)
    18. UnityEditor.EditorWindow:GetWindow(Type[])
    19. Unity.Cloud.Collaborate.UserInterface.CollaborateWindow:Init(FocusTarget) (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/CollaborateWindow.cs:61)
    20. CollabProxy.UI.<>c:<.cctor>b__0_1() (at Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/UserInterface/Bootstrap.cs:25)
    21. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

    Getting this error. Had it before, deleted some assets, it got fixed. Now nothing helps.

    Collaborate tab is blank.

    upload_2020-10-27_18-22-3.png
     
    Last edited: Oct 27, 2020
    billsaferr likes this.
  2. billsaferr

    billsaferr

    Joined:
    Mar 12, 2020
    Posts:
    1
    Try not to use special characters or Cyrillic. It helped me
     
  3. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    857
    But then we created a new project and reuploaded all the same assets, and was working again.. Unless some special characters broke the collab and the effect of that persisted even after they were removed.

    And yes your solution rings true because I had this problem with special (invisible in unity) characters in folder or file names.