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Unity's version control component has been upgraded to Plastic SCM.

Collab needs to have a base of 5 seats and not 3

Discussion in 'Unity Collaborate' started by DevinW, Nov 16, 2018.

  1. DevinW

    DevinW

    Joined:
    Jun 19, 2014
    Posts:
    37
    Collab has become a wonderful tool but I am constantly forced to use other solutions for my game jams because my teams often go up to 4 or 5. This is non-professional educational work for indie devs, I thought Unity was all about the Indie community. This 3 max is really wrong and I'm sure most people working at Unity agrees and knows this to be true.

    Collab has the opportunity to be the best point of entry into Unity's service model. Don't shoot yourself in the foot for an extra 9$. Let people experience Collab and get familiar with the services. Support the indie and student crowd like your mission statement use to be.
     
    Teila likes this.
  2. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Thank you for the great feedback! I'll be sure to pass this along to the rest of the team. We do want to be the ideal tool for Indies and for those in the education fields so we appreciate criticisms like these. :)
     
    Teila likes this.