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Unity's version control component has been upgraded to Plastic SCM.

Collab (and other things) unnecessarily creating asset previews

Discussion in 'Unity Collaborate' started by jschieck, Mar 8, 2019.

  1. jschieck

    jschieck

    Joined:
    Nov 10, 2010
    Posts:
    429
    When opening the Collab window, or using File/Save Project, large amounts of garbage are created because AssetPreviewUpdater.CreatePreviewForAsset is called for each prefab in the project causing major slowdowns.

    upload_2019-3-8_11-2-46.png

    There is already a project bug reported (Case 1134356) for this project where it happens.

    Is there a reason this is needed?
     
    Rich_A likes this.