Hi guys. I've been working the whole morning in something that I'm pretty sure should not be complicated. I'd appreciate your suggestions. Now, please, bear with me. I'm using Codeless IAP. I created a catalog with only Consumable products. For every product, I created an IAP Button where each one is Purchase (in Button Type) and set Checked on Consume Purchase. Finally, in Apple Connect I created a tester user to make the purchases. Now, when I go to my iPhone and make a purchase, everything goes well (usually). But if I make some update to the code, compile to xCode, load the game again and then try to make the same purchase, the iPhone tells me that that was a previous purchase and it has been restored. First, I don't understand why you can Restore a product if it is a Consumable. I think this makes no sense, but if someone can explain it to me, I'll appreciate. And, if this is an option, how can I inform Apple that the Consumable has been consumed and the user has been enabled to purchase other consumable (not to restore a previous purchase). Thank you.