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Code signing question

Discussion in 'Editor & General Support' started by Nifflas, Jan 26, 2017.

  1. Nifflas

    Nifflas

    Joined:
    Jun 13, 2013
    Posts:
    118
    The mighty google is failing me here.

    On Windows and macOS, apart from the game executable, which files do I need to codesign? Do I sign the dll files under Data with my own certificate, or are they signed already (in which case, is it OK that they're signed with a different certificate than the executable)?
     
  2. Nifflas

    Nifflas

    Joined:
    Jun 13, 2013
    Posts:
    118
    Edit: Turns out the dlls are unsigned. I'm going to sign them with my certificate. Please correct me if this is the wrong thing to do.

    Edit again: I contacted support from the ones who issued my code signing certificate, and they told me I should only sign my own code and not third party dlls. So, I guess I have a final answer.
     
    Last edited: Jan 26, 2017