First public preview - won't be posted permanently, but I'm ready to share a little alpha preview of my first Unity game. Many thanks to everyone here and on IRC who has provided support and testing. There is only one level done, and it's a "worst case test" with around 160 physics driven objects interacting. It therefore runs slowly for the first 15 seconds or so. Most actual levels would not be so demanding, but this lets me see the limits on lower-end hardware. Also, the "powerup" is something you would have to earn normally. To make testing easier, I've simply enabled it full-time. (And I've also allowed you to keep playing after you lose.) Different levels will have different themes--this one is ice. Some sounds are temporary, as is the font (menu/help system is my next task). Camera control is just for fun--you don't need it to play although the left and right arrows to see the level better are nice sometimes. Tools: LightWave 3D, Apple Soundtrack, GarageBand, Photoshop, a digital camera.... and Unity. A little over a week's worth of work, based on two previous versions of the game that I built with Director and Flash. Starting over in Unity has been worth it. The real thing is a standalone with better quality/speed control, but for testing convenience and Windows delivery, I'm using the Web player: http://adamsi.com/clockwork Mouse control (full-screen) highly recommended, but keyboard or gamepad control is functional as well. All comments, bugs, complaints, criticisms are welcome.