Hi Everyone, New CM v2.1 beta has been released here: https://drive.google.com/open?id=0BwhlqkMsERx4VzZoMUFMa2xQR28 Please let us know if you find any bugs, things you like, things you don't like, everything. We really appreciate your feedback New Features New Collider implementation. Curb feelers are gone, replaced by a clever camera-repositioning algorithm that will try to preserve camera height or distance from target (strategy is user-selectable). New CinemachineConfiner confine a virtual camera to a simple bounding volume. New Framing Transposer. This is a special transposer that will respect composition and framing rules by moving the camera without rotating it. Takes only a Follow Target (no LookAt - this is important). Designed for Orthographic cameras, but will also work for Perspective cameras. If Follow target is a CinemachineTargetGroup, then will also provide Group Framing options. New CinemachineMixingCamera. Drive a continuous blend of up to 8 virtual cameras from timeline or game logic. Create complex rigs with custom blends and expose them as ordinary vcams. New CinemachineDollyCart. for moving anything along a path. No need to create dummy vcams just for that. Path now supports Distance Units in addition to Path units, making it easy to create steady motion. TrackedDolly: added ability to use Distance or Path units for path position. Transposer and TrackedDolly: added target angular damping on 3 axes. This makes for great follow cameras for driving / flying / chase type scenarios. OrbitalTransposer and FreeLook: added angular damping and binding mode, same as Transposer. OrbitalTransopser and freelook: added checkbox to invert input axis. Added IgnoreTimeScale option to Brain. Useful for snappy cameras even in slo-mo. Improvements Added off-button for SaveDuringPlay. Default is OFF No SaveDuringPlay for vcam priority, LookAt and Follow targets, GroupTarget members. Added IsBlending API method to StateDrivenCamera and ClearShot. TargetGroup now has a user-selectable update method. TargetGroup now respects the weight when computing bounding box, so it's possible to gradually add or remove members by manipulating the weight. Clearshot: if randomize, then re-randomize whenever it becomes active. ClearShot: default blend is cut. ClearShot create menu: add a Collider by default. FollowZoom: min/max FOV defaults changed to 3/60. Composer damping range is now 0-20 instead of 0-100. TrackedDolly: added path position offset to Auto-Dolly. Stays on the path (unlike path offset, which is based on the path tangent and so can go off the path Two new example scenes, more coming with the final release version Bugfixes SaveDuringPlay obsolete API fix for 2017.2. Fixed build errors when building for UWP. Clearshot and SDC: don't reset state if deactivated. FreeLook destroy - no more orphan rigs. Fixed strange build error that only showed up in MonoDevelop. FreeLook was not respecting X-axis accel and decel. Heading speed had to be crazy high. Now same as Orbital (warning: may have to re-tune settings on existing FreeLooks). Several jitter and judder issues resolved.