It's released, the latest and by far greatest Cinemachine yet, v2.1 https://www.assetstore.unity3d.com/en/#!/content/79898 We put in a surprise feature for the final release: BlendList Camera This released version has a number of improvements from the previous CM and RC's which we've been posting here on the forum, they are: Many many more example scenes. We have at least one example scene per camera component and a few which have a number of things combined. Example scripts, an animated character with controller setup, Timelines, trigger volumes setups and more. Updated documentation. Compared to the previous version this documentation is vastly superior. 60+ pages of it Performance upgrades. Areas were optimized and cleaned up, making this CM faster than the RCs. Improved features. We messed around with a number of areas, improving how things work and feel. Bonus feature! BlendList Camera. It works like this: A single BlendList camera can have any number of sub-cameras inside it, where you can set timing and blend methods between each. Calling a BlendList camera will play the first sub camera, then the second, and will move down the list for as many cameras as you put in. This provides the the ability to very quickly make shots which have dolly moves or crash-zooms or any other camera behaviour. Cameras can now contain their own camera moves. As always, we love your feedback. Let us know how things are going with your project, we're here to help. If you enjoy Cinemachine and would like to give us a good review on the Asset Store - we would certainly appreciate that too. It shows the rest of Unity that Cinemachine is a feature worth supporting. Thanks for your feedback everyone! Go make some amazing stuff!